Showing posts with label Fail. Show all posts
Showing posts with label Fail. Show all posts

Wednesday, August 25, 2010

Ammo type is king

Alright, so we start the night off with some innocent can flipping fun, as i previously posted about .. thanks for the killmails :)
But we followed that up with some ninja salvaging and looting, always a popular sport. we parked our orca, cloaked her up and set about scanning missions and shooting corpies off to them one by one.

I managed to nail down a hard to find thorax, 6 scans, and sent a cormorant in to loot and salvage, the cormorant lands, and sees the thorax immediately stop engaging the rats, and start looting, so naturally i assume some ninjas have been in the area recently, and send off a salvage thrasher to loot faster.. but the cormorant reports "no time" and starts looting what he can, and sure enough is yellow boxed right away.. then red, he calls out the engagement and warps to the orca for a swap to a very well fit caracal. I switch to my scimitar and wait for word. "hes gone" is the report.

"get the thrasher in there and salvage the mission then i guess?" I considered the possibilities, and replied.. "no, let him finish fitting his combat ship" so the caracal warps to the next mission scanned, and i leave a single probe on the that mission, and start scanning anew. Thorax hit! "hes back"

The caracal speeds off to the mission and lands on the thorax all flashy red, and opens fire, the fight is long: the caracal was packing only sabertooth fury's and was chewing through his stock fast. so the scimitar picked up another batch , but it was like shooting a wall with an paint ball marker.. the damage wasn't happening.. ill make this long story short.

the caracal was packing to little ammo, and only the one type, the Thorax, knowing he was dead, started in a direction, and hit his AB and faction repper, and LOGGED! about a minute later the caracal was down to 3 missile launchers and the thorax was healing ... the ammo run took a while, but I dropped a few thousand missiles as the caracal fired its last one, and very soon the tank broke again, slowly the caracal rattled through the armor with em missiles, and at 2% structure... the thorax disappeared.

MOAR missiles of MANY types is the lesson of the day, the ship would have been a very juicy kill, and easy with the right equipment.. score 1 for bad planning, but score 2 for lesson learned.

Sunday, August 15, 2010

He who makes fewer mistakes ... wins

So the cruiser refit .. i love my cruiser, i think i will take this opportunity to tell you that, the cruiser is by far my favorite class. It has no form or function to be honest, anything it can do, the battle cruiser can do better , or a frigate can do better, or a hac or a hic, or any number of options..and the cruiser is a sadly left behind fleet option. however that doesn't deter me from my mad quest to get kills in my OMEN. so the OMEN and CARACAL head off to the Roniko Gauntlet just looking for an easy bestower kill or 5, heavy mission running region of low sec. and we sat at our favorite gate.. for a while, eyes on the other side.

Republic fleet firetail.. doesnt stand a chance i say, we lock.. too long he's gone... fine.

Cyno open ... wtf, i move eyes into system, and warp to the cyno, my compliments to the cyno launch, looks like a near perfect launch outside of a POS shield... i suspected so anyway, but i wanted to mention how awsome it is to have a perfect launch, practicallly dropped the ANSHAR inside the shields, took it like 8 seconds to get in ... thats aswome... ! anyway.

Eyes move back into the next system and here come the RFF pilot but in a Cyclone.. he sits at 0 on the gate and locks us both... I take a deep breath and engage. the omen and caracal start in on the shield, drones go out, and he is dropping sloooooow... but we are both heavily tanked and we are dropping slower, he looses his drones and i lock them up, assigning my warrior II's to pop his.

his take breaks, and he starts going down fast, dual medium neuts ftw! i survey the ley of the land, he has a point on me , but his cap is dropping fast.. his shields are crumbling, and his drones are dying..

suddenly ... a few seconds later, i look and his tank ... is back, nearly full again? im out of orbit, and my neuts had powered off, and now he was neuting me, turning off my mods... wth? how did i get out of range... not a rhetorical question im really not sure, but i am, and now im dropping fast, and he isnt, i move back into range and turn on a neut, hoping to break his point.. no such luck though, i pop and warp my pod out.. wth?

I drop him a GF in local but i spent the rest of the night cursing amarr ships, and wondering hth i got out of range ... Combat awareness is THE deciding factor in every single loss mail i have earned myself... This is my weakness, this is what i must make better, i took a simple EASY kill and turned it into an ALARMING loss. This is unacceptable... Every loss has taught me something.. that is the most important thing, but damn I'm sick of losing ships for no reason.

Saturday, August 7, 2010

Some days are better than others PT 2

So after a short break, the crew was re-shipped into a 5 man gang as we lost hit nrun for the night. prophesy (fit for gate gun tank), cyclone,hurricane,drake,thrasher. and we jumped on our usual hang out gate while we debated our fleet status, roaming or camping after a few slow minutes on our minor pipe gate into low sec, we hopped over to the offikatlin through-way into tabbetzur and points 0.0 beyond.

Our scout reported a 5 man gang in tabbetzur headed our way , onyx, hurricane hurricane, sacrilege, Falcon.

The onyx came through, and jumped to our gate at 0, and held position....

Knowing the odds, I called a no go, and decided to hold position rather than jump.
of course the fleet was edgy and wanted to fight, so i acquiesced, thinking maybe we could take the onyx before the rest arrived, evening out the numbers a little bit.. 5 on 4 would have been ok ( by now i had forgotten that one of us was in a destroyer...)

gateguns? who was thinking about gate guns, as i dipped into deep armor, the gank squad was well on their way by now, and the onyx to our credit was already tank broken, but gate guns.. dammit! i forgot about gate guns, and ordered a withdrawal.. no point on the bait ship WTF ?? lucky day i called and we all warped off, of course we had a Global and couldn't leave system now ... so i ordered a web warp, all 5 of us, warping to 5 different locations in the system then 5 more different locations including safe spots... trying to get everyone organized till we could regroup, i ordered random warps, warp to me (while in warp) and keep moving, they will be scanning for us.

Aaramon... at a safe spot, managed to collect himself some wife aggro... I know right? so he went afk for a few minutes... just long enough, the pack of ships converged on the hurricane, and the cyclone who had just arrived at safe, the drake and prophecy were in warp, and the thrasher, not having a cooldown was long gone through a gate and in station. we decided to sacrifice the hurricane to a bad choice, and continue moving on, but thats not really how the group rolls.. cyclone opened fire with the hurricane, drake landed at optimal and opened fire on primary... all were lost... prophecy landed from warp as the cyclone went down, and decided to save the corp the money, and not warp in for a heroes defense...

The roam ... pretty much ended after that down six ships, no kills and a whole lot of bruised morale.

Some Days are better than others PT 1

So our Combat Director Smash NGrab a true scoundrel at heart, and more of a low down dirty griefer than salty pirate, has weekly combat actions as a Director and this week decided that a AF, Frigate fleet would be in order. Excited by the idea of a fast moving hard hitting gang I jumped into my Malediction and yelled "READY!!"

two wolf's a malediction, a rifter and an imicus flown by our younger pilots, and we had ourselves a little gang, actually, I noticed while we were gathering that we were pretty scary. fast moving, hard hitting, with about a dozen small neuts between us ... we could take quite a few targets... Then smash shows up in his Caracal, 45k ehp, and DPS of a rat fit drake ... 600-650.. damn... someone is gonna burn, we aligned and started our roam out of high sec and into low sec, empty, empty, empty, where the hell is everyone. one person, in four jumps we found one person.. i took off in my inti to go scout around spamming the d-scan and bouncing around, but rats showed up on the gate... we moved the small fleet to the other gate in the system (pipe system) and they landed.. rats on that gate too.. so keeping them from aggro, I ordered them back to the other gate.

and local bumped by two... i took off like a shot, and landed on the out gate, with the rats , then to the other gate with more rats and my fleet waiting patiently, when a drake and sacrilege landed on us all flashy red. it wasnt long before the fleet decided to start fighting, that didn't go well as i'm sure you can quite imagine, though the drake was more or less powerless to do any damage to us, and the sacrilege was neuted into oblivion, he swapped out his ammo and was forced to time his shots for when his booster cycled.. he had more than enough tank to take his time.. two shots the imicus, and two of our neuts, then a wolf and another neut. the group was already bugging out and the scram hit the interceptor.. poor me, I burned to get out of range but the sac had me webbed too and it didn't take much i popped...

Diamond Fury> Damn the luck running into you two.. GF guys

They dropped me a GF in local and went on their way... thankfully they left the wrecks and we looted them on the way out with our 3 ships and 3 pods. but the night wasn't over... oh no.. i needed to kill something now.. the pathetic insurance on an interceptor gives no satisfaction... i must taste blood.

Saturday, July 10, 2010

Comms Fail, Tackle Fail, Fleet Fail... who to blame?

After Action Report - 06-15-2010 2.0

20:00 PST 06-14

Having escaped the camp in, Elements of Small force Tactical Recon "Frankenstein"Cyclone and Kaleidescope" Hound began planning the liberation of Alakgur 9-9 from Merit camp in forces, Primary Forces "Armor Tank" "Stingray VIII and Sting Ray X held position in base.

Entering the system first, "Frankenstein" moved through system, gathering force Intel. "Kaleidescope" moved in quietly after, Jaguar, Rupture, Drake, Hurricane, Malediction. as the arrayed forces against Cyclone, drake, atron, rifter.

Rev: "Negative, abort mission, we cannot gain tactical advantage"

Kaleidescope locates the Malediction, sitting idle off a gate in system, watching apparently for the forces moving through system.

Setting a warp in for the cyclone at point blank. the malediction can be destroyed in about 15 seconds of combat. not realizing that this would require a warp scrambler to successfully complete as a maneuver(Tactical Error), the ships get into place.

Sensing its vulnerability, Merit forces relocate, Malediction off station with Drake, Jaguar, and Hurricane taking its post. Changing tactics, "Kaleidescope" locates a lone Rupture, sitting idle off another gate, watching for enemy fleet movement. making the same error, the ships get into postion, and execute a perfet placement. the fight starts.

Frankenstein lands in position , and opens fire, 15 seconds, on Que, enemy malediction, and hurricane come on grid, followed 15 seconds later by drake and jaguar.

"All ships scramble, undock undock undock , scatter and dock in alternate stations.

the rupture, in deep armor and Frankenstein at 90% shields, warps away, leaving drones, Frankenstein declares "Im Good" status.

AND HERE IS THE TACTICAL ERROR FOR 100MIL in LOSSES
"all ships to optimal off "Frankenstein""

Armor Tank, Stingray VIII and Stingray X arrive on grid

Hurricane Primary, Rupture arrives on grid fully repaired , puts point on Frankenstein.

Bellicose logs on, 2 jumps away, and is "Inbound"

Stingray VIII puts a point on Rupture, Stingray X puts a point on Hurricane (primary)

Rupture warps away to repair, Frankenstein Targets primary, Bellicose still inbound.

Drake targets stingray VIII, with no support the Atron explodes, Hit NRun escapes with pod, but has no alternate ships.

Drake targets Stingray X , Rupture returns to grid fully repaired and points Frankenstein. Stingray X pops, Zanahyra escapes with pod.

Drake called primary as Hurricane Warps away to repair.
Bellicose arrives on grid, begins to repair Frankenstein, but is called primary by drake jaguar rupture. escapes grid and docks.

Hurricane Arrives on grid. Friendly Hurricane arrives on grid, Rupture called primary.

General Retreat is sounded. Armor Tank escapes. Frankenstein (Destroyed)
Aaramons Hurricane (Destroyed)
Battle Summary Fail here

Total Loss
Frankenstein - 56,298,694.00
Stingray VIII - 245,000.00
Stingray X - 245,000.00
Aaramons Hurricane -24,000,000.00
80,000,000.00